Card of the Week: The World
All things, both good and bad, eventually reach an end. The tales most worth recording and retelling are the tales that reach the most memorable and satisfying conclusions.
The World card completes the Major Arcana, bringing the arc of its story (“The Fool’s Journey”) to its conclusion. Trials have been endured, adversities conquered, achievements reached, and desires fulfilled. Events, people, resources, and circumstances have aligned, and a satisfying completion of one chapter of your life clears the way for fresh new stories to begin.
Inverted, this card bodes despair or malaise over things that may have gone awry or remain incomplete. It still indicates a major turning point in your life. Try to look ahead with more optimism.
In “The Apple” the Enterprise is ordered to investigate the planet Gamma Trianguli VI. A landing party finds the surface’s lush appearance to be hiding many dangers, including plants that shoot poisonous darts, unstable rocks that explode, and instant storms that shoot deadly lightning bolts. The remaining landing party meet local villagers ruled by Vaal, a large temple in the shape of a giant serpent with an open mouth into which the villagers periodically feed unstable rocks. Spock finds that Vaal is in fact a large underground machine, powered by the rocks, and managing the villagers with no apparent social change for ten thousand years. When Vaal uses a beam to begin draining energy from the Enterprise, Kirk orders the ship to fire on Vaal, shutting down its operation and freeing the villagers to pursue their own paths.